Guitar hero live wii u review3/28/2024 It may feel like a step down at first glance, but there’s a lot of depth found in these six buttons. It’s far from a realistic guitar simulator, but I really dug the increased emphasis on chords and fancy finger-work. There’s a major focus on one-finger vertical cords, as well as split cords with multiple combinations, and open strumming cues with no buttons. It’s especially important to note that the former settings only require you to use one row of buttons, which will help you slowly acclimate to the new setup.Īs time went on and I started jacking up the difficulty, the game gets crazy tough. It also helps that Live has five difficulty levels (basic, casual, regular, advanced, and expert), that all ramp up perfectly depending on your skillset. It recreated that unique feeling of picking up a plastic guitar for the first time. While I was rocking it out to expert-level songs in Rock Band 4 immediately after years of retirement, it took me multiple days to get a basic grasp on Guitar Hero Live. Honestly, I loved having to relearn everything I knew. I didn’t realize this until later on, but it’s actually easier for newcomers to pick up since you don’t have to use your pinky finger at all, but tougher for veterans who are used to a 10-year institution of the same old setup. Now, instead of the typical color-coded five button setup, you’ll find two rows of three buttons - one row is white, and the other, black. The first thing you’ll notice about Guitar Hero Live is that the controller itself has been reworked.
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